All the battle royales that failed, flopped, or died after Fortnite and PUBG blew up:
20 million users in 2017 to 125 million in 2018
. Publishers took notice, and more studios began spitting out battle royales to cash in on the trend. And it makes sense. These games aren’t too tricky to make if you already have a shooter engine or existing IP that works within the genre and a talented team of devs. However, they need constant upkeep, fresh content, and a large player base to live. And that’s not easy to achieve.
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