Video games have been an untapped soft power resource in China. The rise of Black Myth: Wukong suggests this is going to change, says this academic.
Black Myth: Wukong, which has been called China ’s first AAA game, is generating excitement among Chinese gamers and positive reviews overseas. SUNSHINE COAST, Australia: If asked to name the biggest video game company in the world, you might think of icons such as Nintendo - the famed creator of Mario, Pokemon and The Legend Of Zelda - or maybe PlayStation, the brand associated with mega hits such as Final Fantasy and Uncharted.
The game is inspired by a 16th-century novel called Journey To The West, attributed to Wu Cheng’en. Players control an anthropomorphic monkey who gathers relics to revive a legendary hero, against a backdrop brimming with ancient heritage and culture. But money isn’t the only reason Chinese game developers might want to focus on high-quality story-driven games. After all, mobile games can still be profitable; the Swedish mobile game Candy Crush has made more than US$20 billion since its release in 2012.
Game Science heavily researched the story and heritage presented in Black Myth: Wukong, as game developers often do. They visited locations in the Shanxi Province that appear in the game to enhance authenticity, a trait that is highly desired by players.
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