Black Myth: Wukong marks turnaround for gaming in China

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Black Myth: Wukong marks turnaround for gaming in China
GAMING/VIDEO GAMES
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BEIJING – Gaming enthusiast Yang Jingyan was among hundreds of thousands of Chinese who played China’s first blockbuster video game, Black Myth: Wukong, on the first day of its release on Aug 20. He had been looking forward to the action role-playing game featuring the...

BEIJING – Gaming enthusiast Yang Jingyan was among hundreds of thousands of Chinese who played China ’s first blockbuster video game, Black Myth: Wukong, on the first day of its release on Aug 20.

“In my eyes, it is by no means inferior to other AAA games that I’ve played,” said Mr Yang, 25, a master’s student in Chinese medicine in Beijing. The power of the world’s largest gaming market meant that within a day of its release, Wukong surged to become the most-played single-player game ever on Steam, a popular video game distribution platform. Nearly 90 per cent of its players are from China, where it generated significant buzz.

The recognition given to Wukong marks a turnaround for China’s gaming industry, which has faced regulatory crackdowns in recent years.

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