Unreal Engine 5.4 is here, and it's good news for filmmakers and animators

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Unreal Engine 5.4 is here, and it's good news for filmmakers and animators
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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

5.4, the latest update to Epic Games' industry-leading game engine, has launched and it's good news for animators. The pitch of the new release is to enhance and develop the best features, such as Nanite, while offering new tools to aid animators and motion graphic artists.has become a mainstay of many creative industries that stretch the platform's uses far beyond just video games, for exampleThe highlights of UE 5.

Epic Games has tested the new Motion Design Mode with over 300 companies and individual 550 artists taking part in the beta since last year. This included CBS Sports using Motion Design Mode to create themotion graphics designed on the theme of the Las Vegas strip. CBS Sports even used the tools to create an XR promo shoot at the. But Unreal VCam for Android is a game-changer for Google and Android devices.

Filmmakers using Android devices can now record realistic sequences and edit shots, assemble footage in Unreal Engine’s Sequencer and more, which includes reviewing early set environments through the lens, previs shots before a shoot, capture real takes during principal photography and create a new shot in post.

Motion Matching was previously released as an experimental feature and tested in Fortnite for select users, it's now in UE 5.4 and could really shake up how animation is created. Here's how Epic explains the feature:"Instead of using complex logic to select and transition animation clips at runtime, it relies on searching a relatively large database of captured animation using the current motion information of the character in game as the key.

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

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