.playRedfall Hands On Preview: Looter-Shooter Multiplayer Dishonored bethesda ArkaneStudios
of this year. The announcement of said release date happened during the Xbox & Bethesda Developer_Direct stream, which also showed a 10-minute gameplay trailer. This was the trailer that showed a lot more clearly that the game was not going to be a horde survival shooter. I’ve since had the opportunity to try out an early build of the game at Bethesda’s Australia office in Sydney, and here are my thoughts on the game from the little that I’ve played.
While there are a fair number of enemies scattered around the map, they definitely don’t come in hordes nor do they spawn out of nowhere. More often than not, you have the human enemies manning checkpoints along certain roads, with or without vampires sprinkled amongst them. If you’re hunting down vampires instead, you’re more likely to find them holed up in houses that they’ve turned into dens instead.
During the playtest session I didn’t see any enemy drop new weapons, but there were a fair few tucked away in chests. And while we were provided a save file with each character being equipped with weapons that fit their archetype, there are no limitations as to who can wield what type of gun. So, you can always pick your favourite character and use your favourite gun class, whichever combination that may be.On the technical side of things, the game appears to be in a pretty good state.
Next in line was Remedios “Remi” De La Rosa, another ex-military character, with her skills being C4 Charge, Siren and her Ultimate being Mobilise. Overall, her kit makes her the best character of them all for solo play, and a must-have for every party. C4 Charge is another self-explanatory skill, but Siren is really where Remi shines. With this skill, she commands her companion robot to a location, where it then attracts the attention of all enemies in the vicinity.
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