Speed around a French village in the video game Gran Turismo and you might spot a Corvette behind you trying to catch your slipstream.
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“Gran Turismo had a built-in AI existing from the beginning of the game, but it has a very narrow band of performance and it isn’t very good,” said Michael Spranger, chief operating officer of Sony AI. “It’s very predictable. Once you get past a certain level, it doesn’t really entice you anymore.”Article contentWe apologize, but this video has failed to load.
Initially, AI was used on games like checkers and chess to test at winning strategy games. Now a new branch of research is more focused on performing open-ended tasks in complex worlds and interacting with humans, not just for the purpose of beating them. While it ”goes without stating” that real humans behave quite differently from fictional video game creatures, “the core ideas can still be used,” Sarantinos said. “If you use psychology tests, you can take this information to conclude how well they can work together.”Article content
Games also offer a useful testbed for AI — including for some real-world applications in robotics or health care — that’s safer to try in a virtual world, said Vanessa Volz, an AI researcher at the Danish startup Modl.ai, which builds AI systems for game development.“It’s probably not going to be one big breakthrough and that everything is going to be shifted to the real world,” Volz said.
“The reward is going to tell you that, ‘You’re making progress. This is good,’ or, ‘You’re off the track. Well, that’s not good,”’ Spranger said.Article content
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