Making Netflix hit Spaceman - MPC's out-of-this-world VFX breakdowns revealed

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Making Netflix hit Spaceman - MPC's out-of-this-world VFX breakdowns revealed
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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

Adam Sandler surprised us with another grounded performance in Netflix's Spaceman, a film that contrasts the trials of astronaut Jakub attempting to save his marriage from the edge of the solar system with some spectacular VFX, simulations and creature work.has shared a behind-the-scenes look at bringing Spaceman to life, which meant creating over 800 shots for the Netflix movie. MPC worked with director Johan Renck and production VFX supervisor Matt Sloan as the sole VFX studio on the film.

Work began on Spaceman in 2020 with MPC's art department, led by art director Leandre Lagrange, testing ideas for the Chopra cloud, a colourful and fictional space entity that emits particles triggering Adam Sandler's character's memories. The team at MPC were tasked with conceptualising and creating the visual design of the Chopra cloud from both up close as the Adam Sandler's spacecraft approaches to scenes from Earth, viewing the entity from distance.

Once the previs was set and principle photography completed postvis supervisor Herman Lee came onto the film to edit the scenes and develop the environments, also guiding and setting the early, raw performance of Hanuš. According to the MPC press release,"Herman's team animated on the Hanuš rig provided by our layout department so that our keyframes could travel naturally into the MPC pipeline".

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