How Unreal Engine 5 is enabling indies to succeed - 'I've never seen anything like it before,' says former WipEout creator

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How Unreal Engine 5 is enabling indies to succeed - 'I've never seen anything like it before,' says former WipEout creator
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.

that grab headlines are usually Triple-A titles with huge teams, those benefiting from the technology are just as likely to be smaller indies., a new studio formed by former Psygnosis developer Gary Nichols who brought in industry veterans, including director Nick Burcombe, the co-creator of WipEout, and design director and producer, Andy Santos, who co-created EA's Skate, to make House of Golf 2.Series X/S, and PC .

“It helps the artist and the designer work a bit closer, which is pretty interesting as well," reflects senior artist Lottie.Daily design news, reviews, how-tos and more, as picked by the editors.Receive email from us on behalf of our trusted partners or sponsors “The fact we’ve created over 100 levels for a team this size is, frankly, ridiculous,” remarks Nick, who describes the process of usingas being the symbiosis of creating and gaming, saying"From a designers perspective, I’m playing and creating the game at the same time".As the chat evolves it's interesting how the team is gelling and bringing together a number of approaches, and how being a small indie team means everyone has to chip in and have a say.

The game director offers a simple piece of advice for any game UI designers:"It's simple, make the UI reflect the design. It's got to kind of be sampled."House of Golf 2 is a fun, weird and unique game with a wide mix of influences that shine the deeper you look, much of which come from the team's experiences, whether that's Andy adapting Skate's scoring system to crazy golf or Nick crafting golf courses that feel like race tracks, complete with shortcuts.

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