Helldivers 2 players dislike this mission modifier effect

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Helldivers 2 players dislike this mission modifier effect
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The Helldivers 2 community has come together to discuss the mission modifiers and changes they would like to see made.

Helldivers 2 is an incredibly chaotic game, with players slaying hundreds of Automatons and Terminids during each mission as they try and survive while serving Liber-tea. When describing the game, especially on higher difficulties, I often like it to Dark Souls with guns and the mission modifiers only add to that statement. These change elements of the mission to make them harder, but one in particular is more of an annoyance that makes the experience less enjoyable.

” Other players agree with this, with U/UvWSausage suggesting that they would “rather it be more specific. Can’t take eagle strikes due to lightning storms, or can’t take orbital strikes due to targeting interference.” U/Sea-Elevator1765 also made a great suggestion that effects such as the Ion Storm should also effects Automatons too to add a new level of strategy saying “The bots, for example, shouldn’t be able to call in reinforcements when there’s an ion storm right on top of them.

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