Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting.
At the end of a PAX West panel looking back on the development and reception of Baldur's Gate 3, Larian boss Swen Vincke revealed that the game's highly anticipated Patch 7, and the marquee additions are official mod support and overhauled evil endings.
The evil endings look like they'll be bone chilling extended cutscenes for the vilest of the vile bastards out there, something to make up for their lack of a feel-good shindig when all is said and done. Larian's teased snippets of two main deviations: a Dark Urge and non-Dark Urge version with slight variations of the non-Durge evil ending for other Origin characters.
Partial patch notes for the update, as well as scuttlebut from playtesters on the BG3 subreddit, indicate there'll be plenty for non-omnicidal players as well. Continued QoL changes, added reactivity throughout the game, and what sound like some pretty big changes to the side character, Alfira. I was a big dummy though and started a new Honour mode run a little bit ago though—I lost my first one at 80 hours early this year and have been itching to get back at it. I've already blasted through to the middle of Act 2 in 45 hours, but hopefully I don't get too much farther before Patch 7 drops.
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